How to set layer map rotation on a Squad server


Summary 
In Squad, layer map rotation is critical to the game's strategic depth and replayability. Layers represent different variations or configurations of a specific map, introducing different game modes, vehicle availability, and overall combat dynamics. The rotation of layers ensures that players experience a range of scenarios within a single map, fostering adaptability and tactical diversity as they navigate through distinct challenges across different gameplay sessions.

How to Set Layer Map Rotation on a Squad Server
1. Log in to the BisectHosting Games panel.

2. Stop the server.


3. Go to Config Files > Game User Settings from the left sidebar.


4. Navigate to the // Map rotation mode line.


5. Change the value of MapRotationMode= to the desired layer map rotation.

Mode Description
LayerList Uses LayerRotation.cfg and selects the layers in order.
LayerList_Randomized Uses LayerRotation.cfg and selects the layers in random.


6. Press the Save Content button.


7. Click ServerConfig on the directory line.


8. Open LayerRotation.cfg.


9. Edit the desired Layer IDs.


10. Press the Save Content button.


11. Start the server.


List of Game Modes

Code Description
Invasion Capture Point game mode where attackers must capture the control points before running out of tickets.
AAS Squad's standard Capture Point game mode "Advance and Secure" where teams strictly capture points in order.
RAAS Capture Point game mode "Random Advance and Secure" is a randomized flag layout version of AAS.
Destruction Objective game mode where attackers must destroy specific objectives before running out of tickets or time.
TC Objective game mode "Territory Control" where teams must control more hexagonal territories on the map.
Insurgency Objective game mode where attackers must destroy randomly placed objectives in a small map.
Seed Capture Point game mode which follows the classic AAS rules in a much smaller and controlled area of a map.
Skirmish Capture Point game mode which follows the classic AAS rules in a small and more controlled area of a map.


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