Vintage Story Classes Overview


Summary
Vintage Story is a sandbox-style survival game that challenges players to thrive in a blocky, procedurally generated world. With a strong focus on exploration, crafting, and survival, the game requires careful resource management and shelter building to stay alive. Players can choose from various classes, each offering a unique playstyle and set of abilities that can be developed and mastered over time.

Vintage Story Classes Overview

Image Class Description
Starting Clothes
Positive Traits
Negative Traits

Commoner Default "Al lrounder" class with no positive or negative traits, recommended for new players. Commoner shirt, coat, gloves, trousers, and boots N/A N/A
Hunter Ranged specialists proficient in the wild but struggle in confined spaces. Hunter cape, face mask, poncho, shirt, coat, gloves, leggings, and boots Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance), Resourceful (+10% animal loot, +25% animal harvesting speed), Fleetfooted (+10% walk speed), Bowyer (can craft crude bows and arrows) Farsighted (-15% melee damage), Claustrophobic (-15% ore drop rate, -10% mining speed)
Malefactor Tenacious survivors who can avoid attention and find hidden loot; frail and weak in combat. Malefactor cloak, mask, bloody pendant, shirt, leather tunic, wrapped gloves and boots, trousers, and sash Forager (+10% loot from foraging, +20% wild crop drop rate), Pilferer (+15% drop rate, +10% rusty gear drop rate, chance for cracked vessels), Improviser (can craft slings) Furtive (-35% animal seeking range), Frail (-2.5 health points, -25% ranged distance), Nervous (-15% melee damage)
Clockmaker Masters of precision, dealing high damage to mechanicals but frail and less effective against other targets. Clockmaker shirt, tunic, apron, wristguard, belt, pants, and shoes Precise (+25% damage to mechanicals), Technical (-1 temporal gear cost to repair translocators), Fleetfooted (+10% walk speed), Tinkerer (can craft a device to tame locusts) Frail (-2.5 health points, -25% ranged distance), Nervous (-15% melee damage)
Blackguard Durable fighters skilled in close-ranged combat but with increased hunger and less efficient food harvesting. Blackguard shirt, pin, belt, leggings, and shoes Soldier (+30% melee damage, +15% armor durability, reduced walk speed penalty for armor), Hardy (+10% mining speed, +5 health points), Merciless (can craft Blackguard shortsword and shield) Ravenous (+30% hunger rate), Nearsighted (-15% ranged damage), Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging, -20% wild crop drop rate)
Tailor Crafters of unique and stylish clothing, efficient at clothing repairs; less adept at natural survival. Tailor face mask, blouse, jacket, belt, glove, trousers, and shoes Clothier (can craft sewing kit and various clothing), Mender (+10% armor durability) Civil (-10% loot from foraging), Weak (-2 health points, -10% mining speed), Kind (-10% animal loot, -25% harvesting speed)


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