Summary
Vintage Story is a sandbox-style survival game that challenges players to thrive in a blocky, procedurally generated world. With a strong focus on exploration, crafting, and survival, the game requires careful resource management and shelter building to stay alive. Players can choose from various classes, each offering a unique playstyle and set of abilities that can be developed and mastered over time.
Vintage Story Classes Overview
Image | Class | Description |
Starting Clothes |
Positive Traits |
Negative Traits |
Commoner | Default "Al lrounder" class with no positive or negative traits, recommended for new players. | Commoner shirt, coat, gloves, trousers, and boots | N/A | N/A | |
Hunter | Ranged specialists proficient in the wild but struggle in confined spaces. | Hunter cape, face mask, poncho, shirt, coat, gloves, leggings, and boots | Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance), Resourceful (+10% animal loot, +25% animal harvesting speed), Fleetfooted (+10% walk speed), Bowyer (can craft crude bows and arrows) | Farsighted (-15% melee damage), Claustrophobic (-15% ore drop rate, -10% mining speed) | |
Malefactor | Tenacious survivors who can avoid attention and find hidden loot; frail and weak in combat. | Malefactor cloak, mask, bloody pendant, shirt, leather tunic, wrapped gloves and boots, trousers, and sash | Forager (+10% loot from foraging, +20% wild crop drop rate), Pilferer (+15% drop rate, +10% rusty gear drop rate, chance for cracked vessels), Improviser (can craft slings) | Furtive (-35% animal seeking range), Frail (-2.5 health points, -25% ranged distance), Nervous (-15% melee damage) | |
Clockmaker | Masters of precision, dealing high damage to mechanicals but frail and less effective against other targets. | Clockmaker shirt, tunic, apron, wristguard, belt, pants, and shoes | Precise (+25% damage to mechanicals), Technical (-1 temporal gear cost to repair translocators), Fleetfooted (+10% walk speed), Tinkerer (can craft a device to tame locusts) | Frail (-2.5 health points, -25% ranged distance), Nervous (-15% melee damage) | |
Blackguard | Durable fighters skilled in close-ranged combat but with increased hunger and less efficient food harvesting. | Blackguard shirt, pin, belt, leggings, and shoes | Soldier (+30% melee damage, +15% armor durability, reduced walk speed penalty for armor), Hardy (+10% mining speed, +5 health points), Merciless (can craft Blackguard shortsword and shield) | Ravenous (+30% hunger rate), Nearsighted (-15% ranged damage), Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging, -20% wild crop drop rate) | |
Tailor | Crafters of unique and stylish clothing, efficient at clothing repairs; less adept at natural survival. | Tailor face mask, blouse, jacket, belt, glove, trousers, and shoes | Clothier (can craft sewing kit and various clothing), Mender (+10% armor durability) | Civil (-10% loot from foraging), Weak (-2 health points, -10% mining speed), Kind (-10% animal loot, -25% harvesting speed) |