Summary
In No One Survived, starter Attributes are the initial character traits you can customize to shape your survivor's skills and abilities. These attributes affect the player's strength, intelligence, and endurance, influencing various aspects of gameplay, like combat proficiency, crafting skills, and overall survival efficiency. Choosing the right balance of attributes will tailor your survivor's strengths to the challenges of the post-apocalyptic world.
New Character Attributes in No One Survived
Creating a new character provides a starting 12
points to spend on attributes.
1. Start a game.
2. Click New.
3. Go to the Attributes tab.
Individual Attributes
These attributes are independent and will stay enabled on the list regardless of other attributes.
Attribute |
Points |
Description |
Drunkard |
-1 |
Drinking alcohol provides 20% hydration. |
Book Collector |
-4 |
Starts with 2 magazines and a Machining Table Blueprint. |
Carb Lover |
+4 |
Consuming carbohydrates is increased by 30%. |
Meat Lover |
+4 |
Consuming protein is increased by 50%. |
Tailoring |
-4 |
Tailoring level is increased by 2. |
Chef |
-4 |
Cooking level is increased by 2. |
Amateur Mechanic |
-4 |
Engineering and Mechanical level is increased by 1. |
Baseball Player |
-4 |
Blunt weapon level is increased by 2. |
Butcher |
-4 |
Blades level is increased by 2. |
Hunter |
-8 |
Firearms level is increased by 2. |
Sturdy |
-13 |
Carry Weight is increased by 20. |
Paired Attributes
Selecting one of the paired attributes will leave the other attribute disabled.
Attribute |
Points |
Description |
Attribute |
Points |
Description |
Clumsy |
+2 |
Increases the player's Noise Radius by 30%. |
Agile |
-2 |
Decreases the player's Noise Radius by 30%. |
Stupid |
+2 |
Decreases experience gain from books by 30%. |
Genius |
-2 |
Increases experience gain from books by 30%. |
Careless |
+2 |
Increases search time by 30%. |
Focused |
-2 |
Decreases search time by 30%. |
Weak Stomach |
+2 |
Probability to get food poisoning is increased by 20% . |
Iron Stomach |
-2 |
Probability to get food poisoning is decreased by 20% . |
Unprepared |
+3 |
Starts with 50% less food and water supplies. |
Survivalist |
-3 |
Starts with 50% more food and water supplies. |
Disorganized |
+4 |
Decreases backpack capacity by 20%. |
Organized |
-4 |
Increases backpack capacity by 20%. |
Slow |
+4 |
Speed is decreased by 5. |
Fast |
-4 |
Speed is increased by 5. |
Ill Mannered |
+4 |
Trade value with merchants decreased by 15%. |
Trade Master |
-4 |
Trade value with merchants increased by 15%. |
Pacifist |
+4 |
Experience gain with firearms decreased by 25%. |
Marksman |
-4 |
Experience gain with firearms increased by 25%. |
Weakened Immunity |
+6 |
Probability to get infection is increased by 30%. |
Immunity Enhancement |
-6 |
Probability to get infection is decreased by 30%. |
Weakness |
+6 |
Decreases carry weight by 5. |
Powerful |
-6 |
Increases carry weight by 10. |
Pessimistic |
+5 |
Decreases mental status by 30%. |
Optimistic |
-5 |
Increases mental status by 30%. |
Slow Recovery |
+6 |
Increases the duration of infection by 30%. |
Fast Recovery |
-6 |
Decreases the duration of infection by 30%. |
Thirsty |
+6 |
Thirst rate is increased by 30%. |
Camel |
-6 |
Thirst rate is decreased by 30%. |
Weakling |
+6 |
Decreases the player's damage by 3. |
Body Builder |
-6 |
Increases the player's damage by 3. |
Fragile |
+8 |
Decreases defense by 5. |
Strong |
-8 |
Increases defense by 5. |
Fragile Skin |
+8 |
Probability of bleeding is increased by 50%. |
Iron Skin |
-8 |
Probability of bleeding is decreased by 50%. |