Summary
Enshrouded has many different playstyles and techniques available for players to dedicate themselves to, which results in fun and interesting builds. Builds in Enshrouded can be considered as classes due to their associated name on the skill tree, however this does not prevent the player choosing skills from other trees. This allows builds to pick up convenient features from other class branches, which results in a much more well-rounded build. For tips on getting started with Enshrouded, check out our Beginner's Guide.
Enshrouded Class Guide
Table of Contents |
Skill Points |
How to Pick a Class |
Unique Skills |
How to Reset Skill Points |
Skill Points
When the player levels up, they will be granted skill points, which can be used to unlock nodes in the Skills Menu (Opened by pressing H). Each available class is listed here, with the name of the class listed at the end of each branch. Each class has a preferred attribute, attributes are stats that can increase the effectiveness of abilities. All classes' Primary attributes are listed below. Most skill tree nodes require a certain number of attribute points to obtain.
Class | Primary Attribute |
Barbarian, Warrior, Athlete, Tank | Strength |
Trickster, Healer, Battlemage, Wizard | Intelligence |
Ranger, Beastmaster, Survivor, Assassin | Dexterity |
How to Pick a Class
Classes in Enshrouded don't need to be explicitly chosen or dedicated to. To "pick" a class, simply invest skill points into the branches of a desired class. Typically, however, each class contains a powerful skill considered build-defining. The player will receive enough skill points to invest fully into a class and pick up skills from other trees. Below, we've listed the Unique Skills from all trees. Check out the guide here for some of the best class spells available.
Skill | Class | Description |
Sneak Attack | Assassin | Pressing E to sneak attack will deal 10x damage to unaware enemies. |
Shell Shock |
Assassin | Ranged explosives can be infused with Mana to stun enemies. |
Updraft |
Assassin, Trickster |
Jumping while gliding gives a height boost. |
Begone! |
Assassin, Trickster |
Unarmed attacks become a magic push that stuns enemies. |
Multishot |
Ranger |
Shooting a bow has a 20% chance to spawn a flurry of spreading arrows. |
Bee Sting |
Ranger |
Allows the player to use the bow while gliding, causing them to fall slower. |
Eagle Eye |
Beastmaster, Ranger |
Increases the zoom level while aiming with a bow. |
Dessert Stomach |
Survivor |
The player gains a food slot in their inventory. |
Double Jump |
Survivor, Athlete |
Grants an additional jump to use in the air. |
Jump Attack |
Athlete |
Grants a jump attack when airborne, dealing 50% more damage in an area. |
Bash |
Athlete, Barbarian |
Parry damages enemies for 20 blunt damage. |
Heavy Specialization |
Barbarian |
Increases the attack speed for two-handed hammers. |
Shockwave |
Barbarian, Warrior |
Overpowering enemies triggers a shockwave, dealing stun and pushing enemies back. |
Merciless Attack |
Tank |
Pressing E damages an overpowered enemy; enemies with full stun bars are considered 'Overpowered.' |
Earth Aura |
Tank |
Players within 10m have damage taken reduced by 10% |
Nemesis |
Tank |
When an ally draws the attention of an enemy, the player draws an equal amount. |
Evasion Attack |
Tank, Battlemage |
Grants access to an evade attack when using a melee weapon. |
Blink |
Battlemage, Healer |
Dodge becomes a short-range teleport skill. |
Martyr |
Healer |
Heals any ally within 50m when the player dies, healing 30% of their max hp. |
Water Aura |
Healer |
Players within 15m regenerate one health per the healer's intelligence every second. |
Radiant Aura |
Wizard |
Enemies within 10m take one fire damage per the wizard's intelligence every second. |
How to Reset Skill Points
If the player wants to swap their invested skills, Skill points can be reset through the Flame Altar by spending 10 Runes. This is fairly cheap, so reset as much as desired.