(Estimated Read Time: 10 minutes)
Spells in V Rising help vampires survive tough fights, offering extremely powerful effects for defense, damage, utility, crowd control, and mobility. While there are plenty of scenarios these spells will shine in, here we'll rank the top 10 best spells overall in V Rising 1.0 and how they help you progress through the game.V Rising Best Spells Ranked (Update 1.0)
The release of V Rising 1.0 brought some new changes to the vampire-themed survival RPG. For instance, players no longer have to defeat V Blood bosses to unlock spells. Instead, defeating these enemies lets you earn spell points, which you can spend to unlock the spells you want. With that, here are the top 10 best spells in V Rising 1.0 to help you spend those spell points wisely:10. Shadowbolt
- Description: Launch a projectile that deals 180% magic damage and inflicts Leech.
- Magic School: Blood
- Class: Basic Spell
- Type: Projectile
- Cooldown: 8 seconds
- Cast Time: 1 second
9. Chaos Volley
- Description: Launch 2 Chaos Bolts in a sequence that deals 110% magic damage and inflicts Ignite.
- Magic School: Chaos
- Class: Basic Spell
- Type: Channeling
- Cooldown: 8 seconds
- Cast Time: 0.6 seconds
8. Power Surge
- Description: Boosts a target ally or self. Increases movement speed by 25%, and physical attacks inflict Ignite for 4 seconds.
- Magic School: Chaos
- Class: Basic Spell
- Type: Beneficial Spell
- Cooldown: 10 seconds
- Cast Time: N/A
7. Sanguine Coil
- Description: Launch a projectile that deals 75% magic damage, drains 25% health, and inflicts Leech. Heals hit ally for 100% and self for 25% of your spell power. Hitting an enemy affected by Leech consumes the effect and heals you for 5% of your maximum health.
- Magic School: Blood
- Class: Basic Spell
- Type: Projectile
- Charges: 3
- Cast Time: 0.5 seconds
6. Chaos Barrage
- Description: Launch 4 Chaos Orbs that deal 75% magic damage on a direct hit, 75% magic damage to enemies in an area, and inflict Ignite.
- Magic School: Chaos
- Class: Ultimate Spell
- Type: Channeling
- Cooldown: 150 seconds
- Cast Time: 1 second
5. Frost Barrier
- Description: Upon activation, holds up a barrier in front of you, blocking melee attacks and projectiles. When the barrier is struck, it inflicts 50% magic damage and inflicts Chill. Chilled enemies are Frozen for 4 seconds when hit.
- Magic School: Frost
- Class: Basic Spell
- Type: Barrier
- Cooldown: 9 seconds
- Cast Time: N/A
4. Ball Lightning
- Description: Launch a Ball Lightning that lingers in place, periodically shocking a nearby enemy and inflicting Static. Deals up to 180% magic damage per target over 3 seconds. Ball Lightning's total damage cannot exceed 450% magic damage. Explodes after the duration, dealing 50% magic damage in the area.
- Magic School: Storm
- Class: Basic Spell
- Type: Projectile
- Cooldown: 10 seconds
- Cast Time: 0.4 seconds
3. Arctic Leap
- Description: Leap into the air and strike down at the target location, dealing 200% magic damage. A nova of frost erupts from the impact location, Freezing any enemy hit for up to 6 seconds. Enemy vampires are Frozen for 2 seconds.
- Magic School: Frost
- Class: Ultimate Spell
- Type: Leap
- Cooldown: 150 seconds
- Cast Time: N/A
2. Ward of the Damned
- Description: Block melee and projectile attacks in front of you for 2 seconds. Absorbing an attack summons a skeleton, each consecutive attack absorbed has a 50% chance to summon an additional skeleton up to a maximum of 5. Enemy melee attacks are knocked back. Recast during the effect to launch a wave of energy dealing 25% magical damage and inflicting Condemn.
- Magic School: Unholy
- Class: Basic Spell
- Type: Channeling
- Cooldown: 10 seconds
- Cast Time: N/A
1. Heart Strike
- Description: Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3.5 seconds. A nova of blood erupts when the effect ends, dealing 150% magic damage and inflicting Leech on the victim and nearby enemies.
- Magic School: Blood
- Class: Ultimate Spell
- Type: Dash
- Cooldown: 150 seconds
- Cast Time: 0.7 seconds
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