(Estimated Read Time: 15 minutes)
Being a server administrator in The Front grants that player special privileges including powerful effects via admin commands. Admins can access these special commands through an in-game console. Here, we'll cover all the admin commands currently available in The Front.How to Access Admin Commands in The Front
Players with administrative access to a server can access the console by pressing the backtick (`) key on their keyboards. If the console window doesn’t appear, that player must not have admin privileges. You can add a UID to have administrative privileges by editing the GameUserSettings.ini file with a text editor like Notepad. Here, search for the Steam64 field and type the user’s Steam64ID in it for that player to become an administrator. Note: Get a user’s Steam64ID here.All Admin Commands in The Front
The Front has various admin commands to use. These console commands include the following (separated by different categories):General Admin Commands
- God: Enable God mode, preventing damage
- Fly: Enables flight
- Walk: Cancels Fly and grounds the character
- SloMode [0-1000]: Default is 1 and defines how fast the server runs
- GMAddItems [itemID] [amount] [playerID]: Gives specified item to the player
- AddTargetPlayerExp [playerID] [EXP value]: Gives XP amount to specific player
- GMSpawnNPCByLocation [creatureID] [level] [coordinate x] [coordinate y] [coordinate z]: Spawn an NPC with specified level at the set location
- GMSpawnNPCByPlayerGuid [creatureID] [level] [amount] [distance (in meters)] [playerID]: Does the same as the previous command but the admin specifies the distance instead of the coordinates
- GotoPlayerByAccount [playerID]: Teleports to the specified player’s location
- RelocatePlayerToGM [playerID]: Teleports the specified player to the admin’s location
- DestroyPlayerByGUID [playerID]: Kills the specified player
- GMClearInventory [playerID]: Clears a specified player’s inventory
- UnlockTargetAllRecipe [playerID]: Unlocks all recipes for a player
- UnlockTargetAllTalent [playerID]: Unlocks all Talents
- KickPlayerOff [playerID]: Kicks a player from the server
- BanPlayer [playerID] login: Bans a player from logging back into the server
- PermitPlayer [playerID] login: Unbans a player
- BanPlayer [playerID] chat: Bans a player from using the in game chat
- PermitPlayer [playerID] chat: Permits a player to use the in game chat
- CloseServer: Closes the current server
- SaveWorld: Save server data
- SetTime [time value]: Set world time
- SetWeather [weather ID] [region ID]: Sets the server weather
- hide 1(Enabled)/0 (Disabled): Renders monster, player, NPC, or defensive structure invisible
- SetAttribute 36 (attribute number) [value]: Sets speed
- Ghost: Enables flight and removes character collision
- PerspectiveConstruct 0 (don't display)/1 (display): Displays structure names and structure owner names
- PerspectivePlayer 0 (don't display)/1 (display): Displays player names, making it easier to find players
- goto x y z: Teleports user to the specified coordinates
- ClearAllNPC: Kills all spawned NPCs
- SetPlayerScaleRate [scale]: Changes the size of the character model
- ClearAllPlayersGodMode: Clears all players’ God Mode status on the current server
- ActivateInfiniteStamina 1 (Enabled)/0 (Disabled): Enable/disable infinite stamina
- ActivateIgnoreEnvironment 1(Enabled)/0 (Disabled): Enable/disable environmental immunity
- ActivateInfiniteRecoverHealth 1 (Enabled)/0 (Disabled): Recovers Max HP every second
- KillGuildAll 1: If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will be dropped
- KillGuildAll 0: If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected. Upon death/destruction, items will not be dropped
- KillRadiusGuildConstruct 1 [radius (in meters)]: If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected
- KillRadiusGuildConstruct 0 [radius (in meters)]: If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected
- KillRadiusGuildVehicle 1 or 0 [radius (in meters)]: If target player is not on a squad, only they will be affected. If target player is on a squad, the whole squad will be affected
- ClearAttackCityCD [Player ID]: Clears target player's supply cooldown
- SetEnableSuperKill: Enables one-hit kills on creatures, vehicles, and structures
- JoinGuild: Joins selected squad
- SetGuildAdmin 1/0: The player becomes the squad captain, and the original squad captain will be demoted to a member. This function is only for GM operation.
- ForcedChangeGuildName [squad GUID] [new squad name]: Changes the current squad’s name; must pass duplicate name detection.
- JoinGuildByGuid [squad GUID]: Join a specific guild by their squad UID
- KillInteractObject: Kills unit you are facing (any structure, creature, vehicle)
- GMCreatorMode Enable state (1 Enabled, 0 Disabled): Crafting and repairing will not require materials
- Shift+C and Shift+V: Enables use of specific shortcut keys to switch to an overhead perspective of a player, at the same time enabling noclip, flight, and invulnerability
Server Commands
- SetQueueThreshold [amount]: Sets the maximum number of players on the current server
- SetMaxQueueSize [amount]: Has the same effect as the previous admin command
- SetIsCanSelfDamage 0(Disable)/1(Enable): Allows players to damage themselves
- SetIsCanFriendDamage 0 (Disable)/1 (Enable): Allows squadmates to damage each other
- SetCanChat 1 (Allowed) 0 (Not allowed): When disabled, prevents players from sending chat messages in-game
- MailAttchEnable 0 (Not allowed)/1 (Allowed): When disabled, prevents receiving attachments in-game
- SetSaveGameInterval [seconds]: Server archive interval (in seconds)
- GMSetOverlapRatio [multiplier]: Stack limit for each type of item
- GMSetDeathDropMode [parameter]: 0 = No drops, 1 = Drop all, 2 = Drop inventory (does not include equipped or hotkey items)
- SetConstructDisableRot 1 (Disabled) 0 (Enabled): When enabled, structures will decay
- GMSetCanDropItem 0= No drops; 1= All drop: When enabled, creatures and structures will drop items when killed/destroyed
- GMSetCanDiscardItem 0 (cannot discard)/1 (can discard): Set whether players can discard items.
- SetPlayerHealthDyingState 1 (Wounded state is enabled)/0 (Wounded state is disabled): Enables whether the wounded state is triggered when HP falls to 0 or the player immediately dies
- AddGM [Account ID] [GM level]: Enter a 17-digit Steam ID. Use semicolons between each ID. GM level defaults to the highest level (Lv. 25)
- RemoveGM [AccountID]: Removes an admin
- ToggleGMTitleShow 0 (Not displayed)\1 (Displayed): Toggles special admin icon.
- GMSetDiscardBoxLifeSpan [time (in seconds)] (Default -1 to use default settings): Items discarded will disappear after this amount of time
- GMSetDeathInventoryLifeSpan [time (in seconds)] (Default -1 to use default settings): Items dropped on death will disappear after this amount of time
- SetAttackCityCdRatio: Multiplies the cooldown time between supply deliveries
- SetGMRebirthBaseCD [time (in seconds)]: Basic revival cooldown duration
- SetGMRebirthExtraCD [time (in seconds)]: Amount by which revival cooldown increases after multiple deaths
- SetGMPenaltiesMaxNum [times]: Death penalty multiplier
- SetGMPenaltiesCD [time (in seconds)]: Time after which stacked revival cooldowns are reset
- OpenAllHouseFlag 0 (Disabled)/1 (Enabled): Displays the location of other players' Beacons on the map
Character Survival Commands
- SetPlayerHotDefAddRate [multiplier]: Multiplies character Heat RES.
- SetPlayerIceDefAddRate [multiplier]: Multiplies character Cold RES.
- SetFriendDisplayDistance [distance (in meters)]: Max distance at which you can see a squadmate's name (in meters)
- SetEnemyDisplayDistance [distance (in meters)]: Max distance at which you can see a non-squadmate's name (in meters)
- SetPlayerDeathAvatarItemDurableRate [multiplier]: On death, the Durability of equipped items will fall by max Durability times this amount (does not affect drops)
- SetPlayerDeatShortcutItemDurableRate [multiplier]: On death, the Durability of hotbar items will fall by max Durability times this amount (does not affect drops)
- GMSetCraftTimeRate [multiplier]: Multiplies item crafting/repair time.
- SetPlayerAddExpRate [multiplier]: Multiplies all XP earned.
- SetPlayerKillAddExpRate [multiplier]: Multiplies XP earned from killing monsters
- SetPlayerFarmAddExpRate [multiplier]: Multiplies XP earned from collecting resources
- SetPlayerCraftAddExpRate [multiplier]: Multiplies XP earned from crafting items
- SetMoveSpeedRate [multiplier]: Multiplies movement speed
- SetJumpHeightRate [multiplier]: Multiplies jump height
- SetPlayerLandedDamageRate [multiplier]: Multiplies damage taken from falls.
- SetPlayerMaxHealthRate [multiplier]: Multiplies max HP.
- SetLifeRecoverRate [multiplier]: HP recovery will be multiplied by this value.
- SetPlayerMaxStaminaRate [multiplier]: Multiplies max stamina.
- SetStaminaRecoverRate [multiplier]: Stamina recovery will be multiplied by this value.
- SetStaminaConsumeRatio [multiplier]: Multiplies stamina consumption speed.
- SetPlayerMaxHungerRate [multiplier]: Max Fullness will be multiplied by this value.
- GMSetHungerDecRate [multiplier]: Multiplies Fullness consumption speed.
- GMSetBodyHungerAddRate [multiplier]: Multiplies the amount of Fullness recovered by eating.
- SetBodyWaterMaximumRate [multiplier]: Max Hydration will be multiplied by this value.
- GMSetWaterDecRate [multiplier]: Multiplies Hydration consumption speed.
- GMSetBodyWaterAddRate [multiplier]: Multiplies the amount of Hydration recovered by drinking.
- SetBreathRecoverRate [multiplier]: Multiplies max Oxygen.
- SetBreathRecoverRate [multiplier]: Max Oxygen will be multiplied by this value.
- SetPlayerBreathCostRate [multiplier]: Multiplies Oxygen consumption speed.
- GMSetPlayerHealthRate [multiplier]: Multiplies amount of HP recovered from meds.
- GMSetFoodDragDurationRate [multiplier]: Multiplies the duration of the effect of food and meds.
Vehicle Commands
- GMVehiclePlayerDamageRatio=0: Multiplies the amount of damage vehicles deal to players. min 0,max100
- GMVehiclePlayerDamageRatio=0: Multiplies the amount of resources collected by vehicles. min 0,max100
- GMVehicleDamageRate: Multiplies the amount of resources collected by vehicles.
NPC Commands
- SetNpcRespawnRate [multiplier]: Multiplies time before dead wild NPCs can respawn.
- SetAnimalBodyStayTime [time (in seconds)]: Animal NPC corpses will disappear after this amount of time (in seconds)
- SetHumanBodyStayTime [time (in seconds)]: Human NPC corpses will disappear after this amount of time (in seconds)
- GMSetNPCLootableItemRate [multiplier]: Multiplies the number of items dropped by a wild NPC on death.
- SetWildNPCDamageRate [multiplier]: Multiplies the damage dealt by wild NPCs.
- SetWildNPCHealthRate [multiplier]: Multiplies the HP of wild NPCs.
- SetWildNPCSpeedRate [multiplier]: Multiplies the movement speed of wild NPCs.
- SetCityNPCLevelRate [multiplier]: Multiplies the level of raid NPCs, making them more powerful.
- SetCityNPCDamageRate [multiplier]: Multiplies the damage dealt by raid NPCs.
- SetCityNPCHealthRate [multiplier]: Multiplies the HP of raid NPCs.
- SetCityNPCSpeedRate [multiplier]: Multiplies the movement speed of raid NPCs.
- SetCityNPCNumRate [multiplier]: Multiplies the total amount of raid NPCs summoned each round.
- SetNpcDisplayDistance [distance]: Max distance at which you can see an NPC's name (in meters)
- GMSetInventoryGainRate [multiplier]: Multiplies the amount of resources received upon collection.
- GMSetCityAtkNPCLootItemRate [multiplier]: Multiplies the number of items dropped by a raid NPC on death.
Weapon Commands
- SetMeleeNpcDamageRatio [multiplier]: Multiplies melee weapon damage that characters deal to NPCs.
- SetRangedNpcDamageRatio [multiplier]: Multiplies ranged weapon damage that characters deal to NPCs.
- SetMeleePlayerDamageRatio [multiplier]: Multiplies melee weapon damage that characters deal to players.
- SetRangedPlayerDamageRatio [multiplier]: Multiplies ranged weapon damage that characters deal to players.
- SetMeleeConstructDamageRatio [multiplier]: Multiplies melee weapon damage that characters deal to structures.
- GMSetToolDamageRate [multiplier]: Multiplies damage that tools deal to resources.
- GMSetDurabilityCostRate [multiplier]: Multiplies durability lost when using tools, weapons, and armor.
Item Collection and Production Commands
- GMSetMaxRetrieveProductsRate [max multiplier] (Default -1 means no upper limit is determined): Controls max gains from collection. This value must be bigger than other collection rates.
- GMSetTreeGainRate [multiplier]: Multiplies amount of wood collected.
- GMSetBushGainRate [multiplier]: Multiplies amount of plants collected.
- GMSetOreGainRate [multiplier]: Multiplies the amount of ore collected.
- GMSetCropReapRate [multiplier]: Multiplies amount of crops collected.
- GMSetFleshGainRate [multiplier]: Multiplies amount of items collected from corpses.
- GMSetCropGrowRate [multiplier]: Multiplies growth speed of planted crops.
Building Defense Commands
- SetPlayerMaxHouseFlagNumber: Max number of Beacons each player can build.
- SetGJConstructMaxNumRatio [multiplier]: Max number of work-type structures each player can build will be multiplied by this value.
- SetHFTrapMaxNum [amount]: Max number of traps that can be within Beacon coverage.
- SetHFTurretMaxNum [amount]: Max number of turrets that can be within Beacon coverage.
- SetConstructDefenseRatio [ratio]: Damage taken is multiplied by this value.
- SetTrapDefenseRatio [ratio]: Damage taken is multiplied by this value.
- SetTrapDamageRatio [multiplier]: Multiplies damage dealt by traps.
- SetTurretDamageRatio [multiplier]: Multiplies damage dealt by turrets.
- SetConstructMaxHealthRatio [multiplier]: Multiplies the max Durability of structures.
- SetConstructReturnHPRatio [multiplier]: Multiplies the Durability recovery speed of placed structures.
- SetHouseFlagRepairHealthRatio [multiplier]: Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon.
- GMSetTTC_Oil_Rate [multiplier]: Multiplies resources collected from Oil Wells.
- GMSetWaterCollector_Rate [multiplier]: Multiplies resources collected from Dew Collectors.
- GMSetTTC_Ore_Rate [multiplier]: Multiplies resources collected from Mines.
- GMSetTTC_Fish_Rate [multiplier]: Multiplies resources collected from Fish Baskets.
- SetCHFDamagedRateByPlayer [ratio]: Damage that beacons take from player firearms is multiplied by this value.
- SetCHFDamagedRateByVehicle [ratio]: Damage that beacons take from player vehicles is multiplied by this value.
- SetCHFDamagedRateByNpc [ratio]: Damage that beacons take from NPCs is multiplied by this value.
- SetHouseFlagExcitantTime [number]: Sets the amount of time that beacons can be attacked. Values must be between 0 and 24.
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