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Palworld Patch Notes (Update v0.1.4.0): Massive Bug Fixes, Improvements, & More

Posted on by justin
(Estimated Read Time: 7 minutes)
Palworld has many things in store for its massive player base for 2024 and beyond. Pocketpair, the game's developer, is working hard to make the game as optimal and bug-free as possible. The first major release from this work is the new Palworld Update, Patch v0.1.4.0, which brings many important bug fixes to kick off February.

Palworld Patch Notes: Massive Bug Fixes Arrive in Patch v0.1.4.0

Palworld Update Patch v0.1.4.0 First, it’s important to mention that Palworld Update Patch v0.1.4.0 for the PC is now live, but its Xbox equivalent, v0.1.1.3, will be released “as soon as it is ready,” according to Pocketpair. However, both updates have the same patch notes. Nonetheless, we'll refer to the Steam version as the February 1 update to avoid confusion. With that, the February 1 update and patch v0.1.1.3 focus on fixing some of Palword's glaring issues and enhancing its core gameplay. For instance, the developer fixed game-crashing errors when certain conditions were met. Additionally, capturing another player's Pal should now be impossible when that creature has 30% or below health. That way, stealing another player's hard-earned Pal shouldn't be possible. Also, Pocketpair fixed an error wherein player models clip through walls and get stuck in those surfaces when performing charge attacks. Other issues have also been fixed thanks to these updates. For one, the developer assures the game's player base that the software won't crash even if the total number of captured objects on the map exceeds 7,000. However, this fix is only available for world files without this issue. Various enhancements also come with these updates, including support for mouse side keys and numeric keypad. That way, players who use these buttons can take full advantage of them. Regarding controls and keybindings, the default button to lift base Pals is now the "V" key. Note that the default keybind for this action before these patches was the "F" key. However, the "F" was also a default key to interact with objects, such as picking up stones and igniting torches. This change prevents annoying misinputs.

Palworld Update v0.1.4.0 Full Patch Notes – February 1, 2024

Apart from the fixes and optimizations mentioned above, the February 1 and patch v0.1.1.3 include additional solutions to other issues. You’ll find these resolutions in the full patch notes below:
Major Fixes
  • Fixed an issue where the game would crash under certain conditions
  • Fixed an issue where if another player's pal/base pal had HP 30% or less, it could be captured by using a sphere.
  • Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
  • Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild's total number of pals captured reached around 7000. *The game no longer crashes even if the total number of captured objects exceeds 7000. However, save data that has already been in this state (in the case of a server, the server's world data) prior to this update will still be unable to load. We are continuing to work on fixing this issue permanently.
Key Configuration
  • Added support for mouse side keys and numeric keypad in keyboard key configuration.
  • *Further improvements are currently planned, such as support for interact key configuration.
Player Issues
  • Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
  • Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
  • Players will no longer pass through walls when dismounting.
  • Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
  • Fixed an issue where armor could be equipped in the wrong slot.
  • Adjusted camera positions of several Pals to make it easier to see when mounted.
Base Issues
  • Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
  • The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.
  • Reduced the speed and range of fire spreading on wooden buildings.
  • Fixed an issue where manual work assignments could not be set at all under certain circumstances.
  • Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
  • Added several measures to prevent base Pals from getting stuck.
  • Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
  • Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
  • Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
  • Fixed an issue where Pals at the base would float under some conditions.
  • Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.
Other
  • Corrected incorrect text
  • Measures have been added to prevent cheating and stealing other players' Pals.
  • Many other minor fixes such as the addition of a UI key guide.
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