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Palworld Azurmane Capture Guide: Location, Breeding, Tips & Tricks

Posted on by justin
Azurmane, a new Electric-type Pal in the Feybreak update, boasts impressive speed and agility. With the right traits, this “shocking” Pal can even become one of the fastest grounded mounts. So, if you’re looking to add this Pal to your ranks, continue reading this Palworld Azurmane Capture Guide.

Azurmane Location in Palworld

Palworld Azurmane Azurmane is a fairly common Pal in Feybreak Island. You can find this Electric Pal wandering in various biomes throughout the region, but only at night. Palworld Azurmane Locations Alternatively, travel to the coordinates -1106, -1316, which is at the southwest of the Hidden Passage to the Oculus Gate fast-travel point. Here, you’ll find the Azurmane Alpha Pal. Once found, engage in combat, critically injure, capture, and/or defeat it at your desire.

Hatching Azurmane (Breeding Guide)

Palworld Large Electric Egg Pal trainers can hatch Azurmane from a Large Electric Egg. Find this massive egg in various locations throughout the map. However, other Pals can also appear from the egg, including Univolt, Beakon, and Mossanda Lux. Alternatively, gain a better chance at hatching an Azurmane in Palworld by pairing specific Pals at the Breeding Center. The ideal breeding combinations for Azurmane are the following:
  • Bellanoir and Loupmoon Cryst
  • Surfent and Faleris Aqua
  • Sootseer and Faleris Aqua
  • Frostallion Noct and Nitemary
  • Bellanoir Libero and Loupmoon Cryst
  • Mammorest and Gildane
  • Surfent Terra and Faleris Aqua

How to Defeat and Capture Azurmane

Palworld Alpha Azurmane Thankfully, defeating and capturing Azurmane in Palworld is a straightforward affair. Pal trainers should mainly take advantage of their most powerful Ground-type Pals in their rosters. Doing so should help deplete Azurmane’s health faster than normal, making for relatively easy combat scenarios.

Core Stats at Level 1

  • Health: 130
  • Attack: 120
  • Defense: 110

Other Stats

  • Paldeck Number: 136
  • Element: Electric
  • Partner Skill: Plasma Dash: Can be ridden. Also allows dashing in the air and moving at high speed.
  • Drops: Electric Organ
  • Work Suitability: Generating Electricity Lv. 4 and Gathering Lv. 1

Active Skills

Spark Blast
  • Description: The user releases a lightning ball that expands outward in a forward, circular pattern.
  • Element: Electric
  • Level Learned: 1
  • Charge Time: 2 seconds
  • Power: 30
Shockwave
  • Description: Quickly discharges electricity, shocking those around it.
  • Element: Electric
  • Level Learned: 7
  • Charge Time: 4 seconds
  • Power: 40
Lightning Streak
  • Description: Generates a lightning bolt that moves forward in a line.
  • Element: Electric
  • Level Learned: 15
  • Charge Time: 16 seconds
  • Power: 75
TriSpark
  • Description: A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
  • Element: Electric
  • Level Learned: 22
  • Charge Time: 35 seconds
  • Power: 110
All Range Thunder
  • Description: Generates lightning strikes that travel in a straight line in all directions.
  • Element: Electric
  • Level Learned: 30
  • Charge Time: 40 seconds
  • Power: 125
Thunder Rail
  • Description: Charge the power of lightning to the limit and fire multiple simultaneous electric shocks at the enemy.
  • Element: Electric
  • Level Learned: 40
  • Charge Time: 60 seconds
  • Power: 200
Bolt Blink
  • Description: Azurmane's exclusive skill. Moves with the speed of lightning, engulfing everything in its path.
  • Element: Electric
  • Level Learned: 50
  • Charge Time: 45 seconds
  • Power: 200
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