(Estimated Read Time: 10 Minutes)
With an abundance of cheer, we are excited to say the Wind Charges are here! So, Today, we explore Minecraft 1.21 Snapshot 24W06A, the new command that allows gravity to be changed, and all the wonderful things Wind Charges bring to the game.Overview
Alongside all the Minecraft 1.21 features released so far, Minecraft 1.21 Snapshot 24W06A adds a gravity command and the Wind Charge, which drops from Breezes. This nifty new item can be shot at various redstone compatible blocks to activate them or even one’s own feet to launch them vast distances. Try combining these two features for even more fun and hilarity!Patch Notes
Experimental Features
Wind Charge- Become the Breeze! Using a Wind Charge will fire off a wind charge projectile similar to the Breeze’s
- A Wind Charge fired by a player will grant 10% more knockback than a Breeze’s, but have a much smaller area of impact
- Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly
- The Breeze drops between 4-6 Wind Charges when killed
- There is a half-second cooldown after each use
- Wind Charges can be fired from a dispenser
- Players that launch themselves with a wind charge only accumulate fall damage below the y-level of where they collided with the wind burst
- Tweaked the texture of Vaults to make them easier to distinguish from Trial Spawners
Changes
- Final tweaks to Armadillo
- Updates to Tamed Wolves health and damage
- Added option to use Japanese variants of CJK characters
- Hoppers will no longer try to pick up item entities if there is a full block placed above it
- Armadillos do not panic when damaged but roll up instead, and hide their head and feet
- Armadillos peek out to see if “the coast is clear” before unrolling
- New animations and sounds for rolling up and unrolling + the peek out animation
- Tamed Wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts)
- They no longer take half of the damage from most environmental sources like they used to do
- In most cases this change will make no difference given the health boost, but now they can withstand more damage from players and arrows
- Feeding a Wolf now heals twice as many health points
- New option has been added to select Japanese variants for some CJK characters
- Replacement glyphs come from Japanese version of Unifont font
- New option is included in new “Font Settings” menu, accessible from “Language” menu
- Default value of this option is based on system locale language setting
- “Force Unicode” button has been moved to “Font Settings”
Technical Changes
- The Data Pack version is now 31
- The Resource Pack version is now 26
- Improved hopper performance
- Added JFR (Java Flight Recorder) events for individual chunk reads (minecraft.ChunkRegionRead) and writes (minecraft.ChunkRegionWrite)
- Maximum length of a command in a function (including macro expansions) can no longer exceed 2,000,000 characters
- Reduced amount of data sent by the server during login by reusing parts of the vanilla datapack
Data Pack Version 31
- Potion effect amplifiers are restricted between 0 and 255 again
- The former behavior of effects such as Jump Boost, Levitation, and Mining Fatigue over 127 has been replaced with new attributes
- Added generic.gravity attribute that controls blocks/tick^2 acceleration downward
- Added generic.safe_fall_distance attribute to control the fall distance after which the entity will take fall damage
- Added generic.fall_damage_multiplier attribute to multiply overall fall damage amount
- Renamed horse.jump_strength to generic.jump_strength, and now applies to all entities
- This controls the base impulse from a jump (before jump boost or modifier on block)
- Added player.block_break_speed attribute that acts as a multiplier over block breaking speed for players
- All block positions are now stored as an array of 3 integers instead of a map of X, Y, and Z
- FlowerPos and HivePos in Bees have been renamed to flower_pos and hive_pos
- FlowerPos in Beehives has been renamed to flower_pos
- BeamTarget in End Crystals has been renamed to beam_target
- Leash in all leashable entities has been renamed to leash
- PatrolTarget in patrolling mobs has been renamed to patrol_target
- ExitPortal in End Gateways has been renamed to exit_portal
- WanderTarget in Wandering Traders has been renamed to wander_target
- Added ‘minecraft: blocks_wind_charge_explosions’ for blocks not impacted by the explosion when hit by Wind Charge.
Resource Pack Version 26
- Added font variant filters to font providers
- Every glyph provider can now be enabled or disabled based on certain set of variants
- Available variants are currently hardcoded and controlled by font options menu
- Current variants:
- uniform - wired to “Force Uniform” button
- jp - wired to “Japanese Glyph Variants” button
- Current variants:
- Filters are defined in section called filter, available for every glyph provider
- Keys in that object are variant names (for example uniform)
- Glyph provider will be included only when value in filter matches actual value of variant in key
Fixed Bugs In 24W06A
- MC-72151 - Snow Golem’s snowballs damage wolves instead of pushing them
- MC-193202 - Tamed wolf health resets when NBT is loaded (e.g. relog)
- MC-259142 - Hoppers with barrel facing downwards on top picking up item
- MC-261846 - Japanese language uses a Chinese font
- MC-264684 - Too long macro silently fails
- MC-267512 - Invulnerable ghasts can be killed with reflected fireballs
- MC-267917 - Baby armadillos don’t make an eating sound when feeding them spider eyes
- MC-267940 - Armadillo’s scute drop timer is not saved to data
- MC-268065 - Armadillos with no AI roll up after being attacked
- MC-268091 - “Shuniji”, “Dragon Fish” and “Axolotl” no longer play underwater
- MC-268096 - Singleplayer client discards synced biome tags
- MC-268179 - Horse armor and wolf armor disappear when right-clicking in the air
- MC-268189 - “block.vault.fall” uses placeholder sounds
How to Install Minecraft 1.21 Snapshot 24W06A
Installing Minecraft 1.21 Snapshot 24W06A begins inside the Minecraft Launcher before clicking play. Below, we detail each step, including those needed to enable experimental features once in-game.- First, open the Minecraft Launcher and enable snapshots under the ‘Installations’ tab.
- Second, click ‘New Installation’ and then ‘Latest Snapshot’ in the drop-down menu.
- Third, click ‘Create.’
- First, click ‘Create New World’ and then ‘Experiments.’
- Second, enable all the experimental features you would like to see in your game. ‘Update 1.21’ is the only one required for the features of Minecraft 1.21 Snapshot 24W06A.
- Third, click ‘Done,’ and after giving your world a fun name, select ‘Create New World’ again.
How to make Minecraft 1.21 Snapshot 24W06A Servers
With PVP enabled, Wind Charges work on other players! Minecraft 1.21 Snapshot 24W06A servers can be created for free through home hosting, but we recommend paid hosting options for ease of use and performance, especially since snapshots can be buggy! Paid hosting is offered here at BisectHosting and many other places around the web. No less than 4GB of server RAM is recommended.Minecraft 1.21 Snapshot 24W06A: Patch Notes & How to Play
Wind Charges have the potential to add many new ways to play, including advanced parkour minigames and automated farms that rely on button presses. What are your plans for these exciting Wind Charges? Until Next Time, BisectHosting =)Get Started with a
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