Killing Floor 2 is an exciting first-person shooter with unique, terrifying foes and tons of replayability with a full shop of items to purchase between rounds and tons of perks to sculpt your own build. Since it's a one-of-a-kind and intense experience, some new players might find the game intimidating to start with. To ensure you get the best new player experience possible and explore all it offers, we've prepared a Killing Floor 2 beginner's guide covering how the game works from the ground up.
Killing Floor 2 Beginner’s Guide: Everything You Need to Know
You might not be a trained zed killer yet, but by the end of this guide, you'll be able to start your journey on the right foot.Perks
Perks in Killing Floor 2 are roles and shouldn’t be confused with characters, which are purely cosmetic assets. These roles offer different playstyles and loadouts so you can shape your experience to your liking. Whether you want to use sniper rifles, flamethrowers, or anything in between, Killing Floor 2 has plenty of perks for you.Berserker
- XP Objectives: Dealing Berserker weapon damage and killing Zeds near the player while wielding a Berserker weapon.
- Starting Loadout: Crovel Survival Tool, 9mm Pistol, Lawn Mower Blade, and EMP Grenade
Commando
- XP Objectives: Dealing Commando weapon damage and killing Stalkers while wielding a Commando weapon.
- Starting Loadout: AR-15 Varmint Rifle, 9mm Pistol, KF-BAR, and HE Grenade
Support
- XP Objectives: Dealing Support weapon damage and welding doors.
- Starting Loadout: SG 500 Pump-Action Shotgun, 9mm Pistol, Machete, and Flag Grenade
Field Medic
- XP Objectives: Deal Field Medic weapon damage and healing teammates.
- Starting Loadout: HMTech-101 Pistol, 9mm Pistol, Scalpel, and Medic Grenade
Demolitionist
- XP Objectives: Dealing Demolitionist weapon damage and killing Fleshpounds with Demolitionist weapons.
- Starting Loadout: HX25 Grenade Pistol, 9mm Pistol, Utility Knife, and ½ Stick of Dynamite
Firebug
- XP Objectives: Dealing Firebug weapon damage and killing Crawlers and Bloats with Firebug weapons.
- Starting Loadout: Caulk n’ Burn, 9mm Pistol, Fireman’s Knife, and Molotov Cocktail
Gunslinger
- XP Objectives: Dealing Gunslinger weapon damage and making headshots with Gunslinger weapons.
- Starting Loadout: Dual 1858 Revolvers, 9mm Pistol, Bowie Knife, and Nail Bomb.
Sharpshooter
- XP Objectives: Dealing Sharpshooter weapon damage and making headshots with Sharpshooter weapons.
- Starting Loadout: Winchester 1984, 9mm Pistol, Kukri, and Freeze Grenade
Survivalist
- XP Objectives: Dealing weapon damage with any weapon and Killing Clots with any weapon.
- Starting Loadout: Random weapon, 9mm Pistol, Gore Shiv, and HE Grenade
SWAT
- XP Objectives: Dealing SWAT weapon damage and killing Clots with SWAT weapons.
- Starting Loadout: MP7 SMG, 9mm Pistol, Tactical Knife, and FlashBang
Zeds
While not technically “zombies,” the Zeds are the main enemies of Killing Floor 2. These products are the results of sinister experiments and are also out for blood. The Zeds are also super-soldier clones with unique features and stats. So, here’s a quick glimpse at the Zeds you and your team will go up against in Killing Floor 2:- Lesser Zeds: Cyst, Alpha Clot, Slasher, Stalker, Crawler, and Gorefast
- Medium Zeds: Bloat, Siren, Husk, and E.D.A.R. (and its variants)
- Large Zeds: Scrake, Fleshpound, and Quarter Pound
- Elite Zeds: Rioter, Crawler, and Gorefiend
- Bosses: Patriarch, Abomination, Matriarch, King Fleshpound, and Dr. Hans Volter
Official Maps
At the time of writing, Killing Floor 2 has 42 official maps, which are the following:- Burning Paris
- Biotics Lab
- Outpost
- Volter Manor
- Catacombs
- Evacuation Point
- Farmhouse
- Black Forest
- Prison
- Containment Station
- Hostile Grounds
- Infernal Realm
- ZED Landing
- Nuked
- The Descent
- The Tragic Kingdom
- Nightmare
- Krampus Lair
- Powercore
- DieSector
- Lockdown
- Airship
- Monster Ball
- Shopping Spree
- Santa’s Workshop
- Spillway
- Steam Fortress
- Ashwood Asylum
- Sanitarium
- Biolapse
- Desolation
- Hellmark Station
- Elysium
- Dystopia 2029
- Moonbase
- Netherhold
- Carillon Hamlet
- Rig
- Barmwich Town
- Crash
- Subduction
- Castle Volter
Game Modes
Vanilla Killing Floor 2 has four game modes that are playable in solo or multiplayer settings. These game modes are the following:- Survival Mode: Killing Floor 2’s signature game mode, wherein players must survive and defeat four to 11 Zed waves to win.
- Versus Mode: A score-based PVP mode wherein two teams must defeat Zeds. The team that kills the most Zeds and has the fewest casualties wins the match.
- Endless Mode: A variation of Survival Mode without the finite wave count. Players must aim to survive for as long as possible.
- Weekly Outbreaks: Special variations of Survival Mode with unique gameplay mechanics.
Afflictions
Also called incapacitations, afflictions are different methods to immobilize Zeds. These adverse effects stack, allowing Killing Floor 2 players to gain the upper hand while fending off hordes. Remember, some body parts of certain Zeds are more resistant to specific afflictions than others. If so, consider aiming at different body parts to increase the chances of afflicting these horrific clones with negative effects. The afflictions to take advantage of in Killing Floor 2 are the following:- Knockdown: Knocks the Zed down to the ground. Note that the Zed isn’t dead yet while in this state.
- Stun: The afflicted Zed stands in place temporarily until it recovers.
- Stumble: Staggers a Zed backward, impeding its attacks and movements temporarily.
- Snare: Slows a Zed’s movement by 30%.
- Zed Panic: An affliction caused by ailments like Poison, Microwave, Fire, and EMP, canceling a Zed’s certain abilities.
- Freeze: Stop a Zed’s movement temporarily.
- Bleed: Makes the afflicted Zed more susceptible to other afflictions.
- Big Head: An exclusive affliction dealt by the HRG Head Hunter weapon, wherein the inflicted Zed’s head inflates.
- Shrink: Reduces a Zed’s size, which can ultimately kill it if this affliction stacks.
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